Monday, March 10, 2008

Defining Design Crimes

An ongoing treatise on building a foundation to describe what constitutes a design crime. More to come.

1. System Driven - Be people-centric. Users should not have to put up with evidence of
2. Discriminatory - Be inclusive. Design should not disregard those for whom the product is intended
3. Aristocratic - Be a commoner. Design should not be for the privileged few
4. Time Sink - Aspire for seamlessness. Design should not waste time
5. No Instructions Needed - Be simple. Design should not present complexity first
6. Ignorant - Respect

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